Computational Science Literacy University of Tsukuba
Computational science, which opens up unexplored areas of science through numerical analysis using ultra-high performance computers, is an important and cutting-edge research tool that ranks alongside experiment and theory, and its importance is increasing. In order to explore the future of science, it is essential to acquire basic knowledge and methodology of computational science, which can be called "reading and writing" or literacy. This lecture is an introduction to computational science, which is the literacy for the future of science. Faculty members of the Research Center for Computational Science will give an overview of research in computational science in various fields, and aim to give a broad perspective on various scientific fields from computational science in a cross-disciplinary and comprehensive manner. The latest computer technologies supporting computational science will also be outlined.
1. to acquire basic knowledge and methodology of computational science 2. to gain an overview of research in various fields of science and engineering using computational science 3. to gain a broad, cross-disciplinary and comprehensive view of scientific fields from computational science
Handouts will be distributed and followed. The students will use the handouts and their own notes during the lecture. Classes are independent in omnibus format. The order of classes is subject to change. 1. Computational Informatics: Scalable data processing in the cloud 2. Quantum Condensed Matter Physics: Numerical Simulations in Material Sciences 3. Particle Physics: Study of hadron physics with Lattice QCD 4. Astrophysics: Numerical Astrophysics 5. Global Environmental Science: Numerical Weather Prediction 6. High Performance Computing Systems: Numerical calculation on high performance parallel computer 7. Nuclear Physics: Large Scale Computations in Nuclear Physics 8. Life Science: Numeric calculation in molecular evolutionary biology 9. Comutational Informatics: Expantion of Computational Media into VR (Sport Skill Measurement by Immersive VR) 10. Summary
Online Course Requirement
Kusaka Hiroyuki,Tong Xiao-Min,Ishizuka Naruhito,Kameda Yoshinari,Takahashi Daisuke,Amagasa Toshiyuki,Matsueda Mio,Yajima Hidenobu
Site for Inquiry
Please inquire about the courses at the address below.
Contact person: Amagasa Toshiyuki
Email address: email@example.com
Link to the syllabus provided by the university