Programming I University of Tsukuba
Course Overview
In this lecture, students learn programing techniques for manipulating a variety of data. They will also learn simulation techniques with individual-based models. The programming language used is Ruby.
Learning Achievement
This course introduces various programming techniques to students, and aims to give students basic discipline for biological programming.
Competence
Lectures will give a basic introduction of these subjects for further study
Course prerequisites
None
Grading Philosophy
Attendance(0%), Exam(100%)
Course schedule
Course introduction and preparation for the following lecturesRuby programming primerConditional executionInput and outputObject orientedData manipulation 1: Data extractionData manipulation 2: Chaos GameIndividual-based model 1: Making a bugIndividual-based model 2: Making bugsIndividual-based model 2: Controlling bugs"
Course type
Lectures and Class Exercises
Online Course Requirement
Instructor
Tokunaga(Toquenaga) Yukihiko
Other information
Performance in or out of this class and at the final exam will be evaluated rather than attendance itself.
Site for Inquiry
Please inquire about the courses at the address below.
Contact person: Tokunaga(Toquenaga) Yukihiko
Email address: toque@biol.tsukuba.ac.jp
Link to the syllabus provided by the university